5.56×45mm Rounds
Loose ammunition
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 20 and weighs 4 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
4 g
Inventory size
1 × 1
Capacity / stack
20
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier4 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 50 | 30 | 14400 | 0 | 10 | 40 | 100 | Military | Tier2, Tier3, Tier4 |
| Livonia | 110 | 95 | 14400 | 0 | 10 | 20 | 100 | Military | Tier2, Tier3 |
| Sakhal | 6 | 4 | 14400 | 600 | 30 | 60 | 100 | Military | Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Ammo_556x45">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>10</quantmin>
<quantmax>40</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Ammo_556x45">
<nominal>110</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>95</min>
<quantmin>10</quantmin>
<quantmax>20</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Ammo_556x45">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>4</min>
<quantmin>30</quantmin>
<quantmax>60</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier4" />
</type>Related DayZ items
M4A1KA-101AK101M16-A2M16A2AUR A1AugAUR AXAugShortLE-MASFAMASPioneerSSG82AK101 BlackAK101_BlackAK101 GreenAK101_GreenM4-A1 (Black)M4A1_BlackM4-A1 (Green)M4A1_GreenSawedoff FAMASSawedoffFAMASPioneerScoutPioneer (Chernarus)Scout_ChernarusPioneer (Livonia)Scout_Livonia308 Win TracerAmmo_308WinTracerNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote