Back to item lookup
Core itemtools

Barbed Wire

Tool or equipment item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 400 g.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

400 g

Inventory size

2 × 4

Absorbency

0

Inventory slots

Wall_Barbedwire_1, Wall_Barbedwire_2, Level_1_Wall_1_Barbedwire_1, Level_1_Wall_1_Barbedwire_2, Level_1_Wall_2_Barbedwire_1, Level_1_Wall_2_Barbedwire_2, Level_1_Wall_3_Barbedwire_1, Level_1_Wall_3_Barbedwire_2

Repair with

DuctTape, ElectronicRepairKit

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.

Usage tags

IndustrialFarm

Livonia

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.

Usage tags

IndustrialFarm

Sakhal

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.

Usage tags

IndustrialFarm

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus6050144000-1-1100Industrial, Farm
Livonia6050144000-1-1100Industrial, Farm
Sakhal3530144000-1-1100Industrial, Farm

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="BarbedWire">
  <nominal>60</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>50</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
</type>
Livonia XML
<type name="BarbedWire">
  <nominal>60</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>50</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
</type>
Sakhal XML
<type name="BarbedWire">
  <nominal>35</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>30</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Barbed Wire DayZ Classname, Spawns & Economy Data | CustomDayZServices