Barbed Wire
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 400 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
400 g
Inventory size
2 × 4
Absorbency
0
Inventory slots
Wall_Barbedwire_1, Wall_Barbedwire_2, Level_1_Wall_1_Barbedwire_1, Level_1_Wall_1_Barbedwire_2, Level_1_Wall_2_Barbedwire_1, Level_1_Wall_2_Barbedwire_2, Level_1_Wall_3_Barbedwire_1, Level_1_Wall_3_Barbedwire_2
Repair with
DuctTape, ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 50 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Livonia | 60 | 50 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Sakhal | 35 | 30 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="BarbedWire">
<nominal>60</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Livonia XML
<type name="BarbedWire">
<nominal>60</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Sakhal XML
<type name="BarbedWire">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Related DayZ items
FenceWatchtowerWatchtowerDuct TapeDuctTapeElectronic Repair KitElectronicRepairKitBarrel BlueBarrel_BlueBarrel GreenBarrel_GreenBarrel RedBarrel_RedBarrel YellowBarrel_YellowBurlap SackBurlapSack3-Dial Combination LockCombinationLock4-Dial Combination LockCombinationLock4CrowbarCrowbarFabricFabricHacksawHacksawHammerHammerNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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