Brass Knuckles Shiny
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 162 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
162 g
Inventory size
1 × 2
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 15 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier3, Tier4 |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="BrassKnuckles_Shiny">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="BrassKnuckles_Shiny">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Village" />
</type>Sakhal XML
<type name="BrassKnuckles_Shiny">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Village" />
</type>Related DayZ items
BrassKnuckles_DullHeadtorch BlackHeadtorch_BlackHeadtorch GreyHeadtorch_GreyKukri KnifeKukriKnifeMegaphoneMegaphoneOriental MacheteOrientalMacheteChelating TabletsChelatingTabletsKitchen KnifeKitchenKnifePotPotAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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