Breeches Green
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 470 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
470 g
Inventory size
3 × 2
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 25 | 17 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier1, Tier2 |
| Livonia | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 8 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | Tier1 |
Map-specific types.xml entries
Chernarus XML
<type name="Breeches_Green">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>17</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="Breeches_Green">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="Breeches_Green">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier1" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBreeches BeetcheckBreeches_BeetcheckBreeches BeigeBreeches_BeigeBreeches BlackBreeches_BlackBreeches BlackcheckBreeches_BlackcheckBreeches BlueBreeches_BlueBreeches BrowncheckBreeches_BrowncheckBreeches PinkBreeches_PinkBreeches RedBreeches_RedBreeches WhiteBreeches_WhiteAthletic Shoes BlackAthleticShoes_BlackAthletic Shoes BlueAthleticShoes_BlueAthletic Shoes BrownAthleticShoes_BrownNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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