Civ Sedan Trunk Wine Rust
lootdispatch item
The uploaded DayZ configuration defines this classname as an item that weighs 15 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
15 kg
Inventory size
10 × 10
Absorbency
0
Inventory slots
CivSedanTrunk
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 7 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Livonia | 10 | 7 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Sakhal | 10 | 7 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="CivSedanTrunk_WineRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Livonia XML
<type name="CivSedanTrunk_WineRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="CivSedanTrunk_WineRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Related DayZ items
CivilianSedanCivilian Sedan BlackCivilianSedan_BlackCivilian Sedan WineCivilianSedan_WineCiv Sedan TrunkCivSedanTrunkCiv Sedan Trunk BlackCivSedanTrunk_BlackCiv Sedan Trunk Black RustCivSedanTrunk_BlackRustCiv Sedan Trunk White RustCivSedanTrunk_WhiteRustCiv Sedan Trunk WineCivSedanTrunk_WineCiv Sedan Doors Back LeftCivSedanDoors_BackLeftCiv Sedan Doors Back Left BlackCivSedanDoors_BackLeft_BlackCiv Sedan Doors Back Left Black RustCivSedanDoors_BackLeft_BlackRustCiv Sedan Doors Back Left White RustCivSedanDoors_BackLeft_WhiteRustCiv Sedan Doors Back Left WineCivSedanDoors_BackLeft_WineCiv Sedan Doors Back Left Wine RustCivSedanDoors_BackLeft_WineRustCiv Sedan Doors Back RightCivSedanDoors_BackRightNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote