Back to item lookup
Core itemweapons

Crossbow Summer

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 4 configured ammunition types, supports 11 configured attachment variants and weighs 2.70 kg.

DayZ classname

Crossbow_Summer

Ammunition: Hunting Bolt

Fire modes: Single-shot

Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

2.70 kg

Inventory size

9 × 5

Chamber size

1

Absorbency

0.1

Inventory slots

Shoulder, Melee

Repair with

EpoxyPutty

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Usage tags

Hunting

Livonia

Enabled

Farm buildings, barns and agriculture-tagged loot points.

Usage tags

Farm

Sakhal

Enabled

Farm buildings, barns and agriculture-tagged loot points.

Usage tags

Farm

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus001440003080100Hunting
Livonia531440003080100Farm
Sakhal531440003080100Farm

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Crossbow_Summer">
  <nominal>0</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Hunting" />
</type>
Livonia XML
<type name="Crossbow_Summer">
  <nominal>5</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>3</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Farm" />
</type>
Sakhal XML
<type name="Crossbow_Summer">
  <nominal>5</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>3</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Farm" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Crossbow Summer DayZ Classname, Spawns & Economy Data | CustomDayZServices