Gorka Pants Flat
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 700 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
700 g
Inventory size
4 × 3
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 4 | 2 | 14400 | 600 | -1 | -1 | 100 | Military | — |
| Livonia | 5 | 2 | 14400 | 600 | -1 | -1 | 100 | Military | — |
| Sakhal | 0 | 0 | 14400 | 600 | -1 | -1 | 100 | Military | Tier2, Tier3, Tier4 |
Map-specific types.xml entries
Chernarus XML
<type name="GorkaPants_Flat">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Livonia XML
<type name="GorkaPants_Flat">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Sakhal XML
<type name="GorkaPants_Flat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitGorka Pants SummerGorkaPants_SummerGorka Pants AutumnGorkaPants_AutumnGorka Pants Paut RevGorkaPants_PautRevBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava Mask BlackskullBalaclavaMask_BlackskullBalaclava Mask GreenBalaclavaMask_GreenBomber Jacket OliveBomberJacket_OliveCold Operation Boots CamoColdOperationBoots_CamoCold Operation Boots GreenColdOperationBoots_GreenCold Operation Boots GreyColdOperationBoots_GreyGorka EJacket FlatGorkaEJacket_FlatGorka EJacket SummerGorkaEJacket_SummerNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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