Hatchback 02 Wheel
lootdispatch item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 12 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
12 kg
Inventory size
6 × 6
Absorbency
0
Inventory slots
Hatchback_02_Wheel_1_1, Hatchback_02_Wheel_1_2, Hatchback_02_Wheel_2_1, Hatchback_02_Wheel_2_2, Hatchback_02_Wheel_Spare_1
Repair with
TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 40 | 30 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Livonia | 40 | 30 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Sakhal | 23 | 18 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Hatchback_02_Wheel">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Livonia XML
<type name="Hatchback_02_Wheel">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="Hatchback_02_Wheel">
<nominal>23</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Related DayZ items
Hatchback_02Hatchback 02 BlackHatchback_02_BlackHatchback 02 BlueHatchback_02_BlueTire Repair KitTireRepairKitHatchback 02 Door 1 1Hatchback_02_Door_1_1Hatchback 02 Door 1 1 BlackHatchback_02_Door_1_1_BlackHatchback 02 Door 1 1 Black RustHatchback_02_Door_1_1_BlackRustHatchback 02 Door 1 1 BlueHatchback_02_Door_1_1_BlueHatchback 02 Door 1 1 Blue RustHatchback_02_Door_1_1_BlueRustHatchback 02 Door 1 1 Red RustHatchback_02_Door_1_1_RedRustHatchback 02 Door 1 2Hatchback_02_Door_1_2Hatchback 02 Door 1 2 BlackHatchback_02_Door_1_2_BlackHatchback 02 Door 1 2 Black RustHatchback_02_Door_1_2_BlackRustHatchback 02 Door 1 2 BlueHatchback_02_Door_1_2_BlueHatchback 02 Door 1 2 Blue RustHatchback_02_Door_1_2_BlueRustHatchback 02 Door 1 2 Red RustHatchback_02_Door_1_2_RedRustNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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