ZombiesChernarusLivoniaSakhal
Infected Army
InfectedArmyAn infected population event definition. Its child classnames are the infected variants associated with this event group.
Chernarus
Map indexNominal 50Min 25Max 250Lifetime 3Restock 0Active 1Position playerLimit customSafe radius 100Cleanup radius 100
Child classnames
Zmb M Patrol Normal Autumn
ZmbM_PatrolNormal_Autumnmin 30 · max 0 · loot 0–5Zmb M Patrol Normal FlatZmbM_PatrolNormal_Flatmin 10 · max 0 · loot 0–5Zmb M Patrol Normal Paut RevZmbM_PatrolNormal_PautRevmin 20 · max 0 · loot 0–5Zmb M Patrol Normal SummerZmbM_PatrolNormal_Summermin 10 · max 0 · loot 0–5Zmb M Soldier NormalZmbM_SoldierNormalmin 20 · max 0 · loot 0–5Zmb M us Soldier normal DesertZmbM_usSoldier_normal_Desertmin 5 · max 0 · loot 0–5Zmb M us Soldier normal WoodlandZmbM_usSoldier_normal_Woodlandmin 5 · max 0 · loot 0–5Livonia
Map indexNominal 50Min 25Max 250Lifetime 3Restock 0Active 1Position playerLimit customSafe radius 100Cleanup radius 100
Child classnames
Zmb M Patrol Normal Autumn
ZmbM_PatrolNormal_Autumnmin 30 · max 0 · loot 0–5Zmb M Patrol Normal FlatZmbM_PatrolNormal_Flatmin 10 · max 0 · loot 0–5Zmb M Patrol Normal Paut RevZmbM_PatrolNormal_PautRevmin 20 · max 0 · loot 0–5Zmb M Patrol Normal SummerZmbM_PatrolNormal_Summermin 10 · max 0 · loot 0–5Zmb M Soldier NormalZmbM_SoldierNormalmin 20 · max 0 · loot 0–5Zmb M us Soldier normal DesertZmbM_usSoldier_normal_Desertmin 5 · max 0 · loot 0–5Zmb M us Soldier normal WoodlandZmbM_usSoldier_normal_Woodlandmin 5 · max 0 · loot 0–5Sakhal
Map indexNominal 50Min 25Max 250Lifetime 3Restock 0Active 1Position playerLimit customSafe radius 100Cleanup radius 100