Medieval Boots
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Feet
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHistorical-tagged loot points defined by the map economy.
Usage tags
Livonia
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 2 | 0 | 14400 | 0 | -1 | -1 | 100 | Historical | — |
| Livonia | 2 | 0 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
Map-specific types.xml entries
Chernarus XML
<type name="MedievalBoots">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Historical" />
</type>Livonia XML
<type name="MedievalBoots">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="MedievalBoots">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Related DayZ items
LeatherSewingKitChainmailChainmailChainmail CoifChainmail_CoifChainmail LeggingsChainmail_LeggingsChestplateChestplateGreat HelmGreatHelmMaceMaceSwordSwordBalaclava3 Holes GreenBalaclava3Holes_GreenBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask PigBalaclavaMask_PigBaseball Cap CamoBaseballCap_CamoBoonie Hat DPMBoonieHat_DPMNeed this configured across a full server?
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