Pig Steak Meat
Food or drink item
The uploaded DayZ configuration defines this classname as an item that weighs 0 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
0 g
Inventory size
1 × 2
Absorbency
0
Quantity range
0–250
Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 14400 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
BarrelHoles_BlueBarrel Holes GreenBarrelHoles_GreenBarrel Holes RedBarrelHoles_RedBarrel Holes YellowBarrelHoles_YellowFireplaceFireplaceFireplace Fire BarrelFireplaceFireBarrelFireplace IndoorFireplaceIndoorOven IndoorOvenIndoorRabbit Snare TrapRabbitSnareTrapSharp Wooden StickSharpWoodenStickMap-specific types.xml entries
Chernarus XML
<type name="PigSteakMeat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="food" />
</type>Livonia XML
<type name="PigSteakMeat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="food" />
</type>Sakhal XML
<type name="PigSteakMeat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>Related DayZ items
BarrelHoles_BlueBarrel Holes GreenBarrelHoles_GreenBarrel Holes RedBarrelHoles_RedBarrel Holes YellowBarrelHoles_YellowFireplaceFireplaceFireplace Fire BarrelFireplaceFireBarrelFireplace IndoorFireplaceIndoorOven IndoorOvenIndoorRabbit Snare TrapRabbitSnareTrapSharp Wooden StickSharpWoodenStickAgaricus MushroomAgaricusMushroomAppleAppleAuricularia MushroomAuriculariaMushroomBaked Beans CanBakedBeansCanBaked Beans Can OpenedBakedBeansCan_OpenedBear Steak MeatBearSteakMeatNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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