Repeater Carbine
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 1 configured ammunition type, supports 5 configured attachment variants and weighs 2.72 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.72 kg
Inventory size
9 × 3
Chamber size
7
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 50 | 40 | 14400 | 0 | 20 | 100 | 100 | Farm, Village | Tier2, Tier3, Tier4 |
| Livonia | 20 | 15 | 14400 | 0 | 20 | 100 | 100 | Farm, Village | — |
| Sakhal | 0 | 0 | 14400 | 0 | 20 | 100 | 100 | Farm, Town, Village | Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Rifle wraps
Suppressor Impro
Map-specific types.xml entries
Chernarus XML
<type name="Repeater">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Repeater">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Village" />
</type>Sakhal XML
<type name="Repeater">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Farm" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
Ammo_357Plastic Bottle SuppressorImprovisedSuppressorGhillie Rifle Wrap (Mossy)GhillieAtt_MossyGhillie Rifle Wrap (Tan)GhillieAtt_TanGhillie Rifle Wrap (Winter)GhillieAtt_WinterGhillie Rifle Wrap (Woodland)GhillieAtt_WoodlandGun Cleaning KitWeaponCleaningKit308 Win TracerAmmo_308WinTracer7.62×54mmR RoundsAmmo_762x54Ammo Box 357 20 RndAmmoBox_357_20RndCZ527 5rndMag_CZ527_5rndMagnumMagnum.308 WIN RoundsAmmo_308Win762x54 TracerAmmo_762x54TracerAmmo Box 22 50 RndAmmoBox_22_50RndBK-18Izh18ShotgunNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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