Back to item lookup
Core itemfood

Rice

Food or drink item

The uploaded DayZ configuration defines this classname as an item that weighs 60 g.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

60 g

Inventory size

2 × 3

Absorbency

0.89999998

Quantity range

0–500

Inventory slots

DirectCookingA, DirectCookingB, DirectCookingC

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

Village

Loot tiers / values

Tier1Tier2

Livonia

Enabled

Coastal loot areas and shore-adjacent locations. Town residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.

Usage tags

CoastTown

Loot tiers / values

Tier1

Sakhal

Enabled

Town residential and general-purpose loot points. The supplied economy limits this entry to Tier3 loot value tag.

Usage tags

Town

Loot tiers / values

Tier3

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus201528800010100100VillageTier1, Tier2
Livonia10528800010100100Coast, TownTier1
Sakhal422880060010100100TownTier3

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Rice">
  <nominal>20</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>15</min>
  <quantmin>10</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="food" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>
Livonia XML
<type name="Rice">
  <nominal>10</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>5</min>
  <quantmin>10</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="food" />
  <usage name="Coast" />
  <usage name="Town" />
  <value name="Tier1" />
</type>
Sakhal XML
<type name="Rice">
  <nominal>4</nominal>
  <lifetime>28800</lifetime>
  <restock>600</restock>
  <min>2</min>
  <quantmin>10</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="food" />
  <usage name="Town" />
  <value name="Tier3" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Rice DayZ Classname, Spawns & Economy Data | CustomDayZServices