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Core itemweapons

Ruger1022

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 1 configured ammunition type, accepts 2 magazine variants, supports 7 configured attachment variants and weighs 2.30 kg.

DayZ classname

Ruger1022

Ammunition: .22 LR Rounds

Fire modes: Semi-automatic

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Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

2.30 kg

Inventory size

9 × 3

Chamber size

1

Absorbency

0

Inventory slots

Shoulder, Melee

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.

Usage tags

TownVillage

Loot tiers / values

Tier1

Livonia

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.

Usage tags

TownVillage

Loot tiers / values

Tier1

Sakhal

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

TownVillage

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus3525288000100100100Town, VillageTier1
Livonia1812288000100100100Town, VillageTier1
Sakhal3022288000100100100Town, VillageTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Chernarus

May spawn with

attachments group · 0.20 chance

attachments group · 0.50 chance

Livonia

May spawn with

attachments group · 0.20 chance

attachments group · 0.50 chance

Sakhal

May spawn with

attachments group · 0.20 chance

attachments group · 0.50 chance

Map-specific types.xml entries

Chernarus XML
<type name="Ruger1022">
  <nominal>35</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>25</min>
  <quantmin>100</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Town" />
  <usage name="Village" />
  <value name="Tier1" />
</type>
Livonia XML
<type name="Ruger1022">
  <nominal>18</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>12</min>
  <quantmin>100</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Town" />
  <usage name="Village" />
  <value name="Tier1" />
</type>
Sakhal XML
<type name="Ruger1022">
  <nominal>30</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>22</min>
  <quantmin>100</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Town" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

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Ruger1022 DayZ Classname, Spawns & Economy Data | CustomDayZServices