Salty Sticks
Food or drink item
The uploaded DayZ configuration defines this classname as an item that weighs 10 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
10 g
Inventory size
2 × 2
Absorbency
0
Quantity range
0–50
Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. School-tagged buildings. Lunapark-tagged loot points defined by the map economy. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Livonia
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. School-tagged buildings. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. School-tagged buildings. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 23 | 18 | 7200 | 0 | -1 | -1 | 100 | Town, Village, School, Lunapark | Tier1 |
| Livonia | 15 | 10 | 7200 | 0 | -1 | -1 | 100 | Town, Village, School | Tier1 |
| Sakhal | 8 | 6 | 7200 | 600 | -1 | -1 | 100 | Town, Village, School | Tier1 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="SaltySticks">
<nominal>23</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Town" />
<usage name="Village" />
<usage name="School" />
<usage name="Lunapark" />
<value name="Tier1" />
</type>Livonia XML
<type name="SaltySticks">
<nominal>15</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Town" />
<usage name="Village" />
<usage name="School" />
<value name="Tier1" />
</type>Sakhal XML
<type name="SaltySticks">
<nominal>8</nominal>
<lifetime>7200</lifetime>
<restock>600</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Town" />
<usage name="Village" />
<usage name="School" />
<value name="Tier1" />
</type>Related DayZ items
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