Sedan 02 Hood Red Rust
lootdispatch item
The uploaded DayZ configuration defines this classname as an item that weighs 20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
20 kg
Inventory size
10 × 10
Absorbency
0
Inventory slots
Sedan_02_Hood
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 7 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Livonia | 10 | 7 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Sakhal | 10 | 7 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Sedan_02_Hood_RedRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Livonia XML
<type name="Sedan_02_Hood_RedRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="Sedan_02_Hood_RedRust">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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