Ski Gloves Red
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 100 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
100 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 8 | 5 | 14400 | 0 | -1 | -1 | 100 | Farm, Town, Village | Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="SkiGloves_Red">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="SkiGloves_Red">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="SkiGloves_Red">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitSki Gloves BlueSkiGloves_BlueRadar Cap GreenRadarCap_GreenRadar Cap RedRadarCap_RedSki Gloves 90sSkiGloves_90sWool Coat BeigeWoolCoat_BeigeWool Coat BlackWoolCoat_BlackWool Coat Black CheckWoolCoat_BlackCheckWool Coat BlueWoolCoat_BlueWool Coat Blue CheckWoolCoat_BlueCheckWool Coat Brown CheckWoolCoat_BrownCheckWool Coat GreenWoolCoat_GreenWool Coat Grey CheckWoolCoat_GreyCheckNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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