Soda Can Pipsi
Food or drink item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledThe supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Loot tiers / values
Livonia
EnabledThe supplied economy limits this entry to Tier1, Tier2 loot value tags.
Loot tiers / values
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 16 | 14400 | 0 | -1 | -1 | 100 | — | Tier1, Tier2, Tier3 |
| Livonia | 15 | 8 | 14400 | 0 | -1 | -1 | 100 | — | Tier1, Tier2 |
| Sakhal | 5 | 3 | 14400 | 600 | -1 | -1 | 100 | Farm, Town, Village | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="SodaCan_Pipsi">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="SodaCan_Pipsi">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<value name="Tier1" />
<value name="Tier2" />
</type>Sakhal XML
<type name="SodaCan_Pipsi">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Farm" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
Need this configured across a full server?
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