Wool Gloves Fingerless White
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 100 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
100 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFarm buildings, barns and agriculture-tagged loot points.
Usage tags
Livonia
EnabledFarm buildings, barns and agriculture-tagged loot points.
Usage tags
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 4 | 2 | 14400 | 0 | -1 | -1 | 100 | Farm | — |
| Livonia | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Farm | — |
| Sakhal | 5 | 3 | 14400 | 0 | -1 | -1 | 100 | Farm | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="WoolGlovesFingerless_White">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
</type>Livonia XML
<type name="WoolGlovesFingerless_White">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
</type>Sakhal XML
<type name="WoolGlovesFingerless_White">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitCowboy Hat blackCowboyHat_blackCowboy Hat BrownCowboyHat_BrownCowboy Hat dark BrownCowboyHat_darkBrownCowboy Hat greenCowboyHat_greenJumpsuit Jacket GrayJumpsuitJacket_GrayJumpsuit Jacket GreenJumpsuitJacket_GreenJumpsuit Pants BlueJumpsuitPants_BlueJumpsuit Pants GreenJumpsuitPants_GreenJumpsuit Pants GreyJumpsuitPants_GreyJumpsuit Pants RedJumpsuitPants_RedWool Coat Brown CheckWoolCoat_BrownCheckWool Coat Grey CheckWoolCoat_GreyCheckNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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