Balaclava Mask Black
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 130 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
130 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Mask
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points. Factories, workshops, sheds and industrial-tagged buildings. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points. Factories, workshops, sheds and industrial-tagged buildings. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. Factories, workshops, sheds and industrial-tagged buildings. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 5 | 2 | 28800 | 0 | -1 | -1 | 100 | Police, Industrial, Town, Village | Tier3, Tier4 |
| Livonia | 2 | 1 | 28800 | 600 | -1 | -1 | 100 | Police, Industrial, Town, Village | Tier3 |
| Sakhal | 5 | 3 | 28800 | 0 | -1 | -1 | 100 | Police, Industrial, Town, Village | Tier3, Tier4 |
Map-specific types.xml entries
Chernarus XML
<type name="BalaclavaMask_Black">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
<usage name="Industrial" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="BalaclavaMask_Black">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>600</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
<usage name="Industrial" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier3" />
</type>Sakhal XML
<type name="BalaclavaMask_Black">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Police" />
<usage name="Industrial" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier3" />
<value name="Tier4" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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