Balaclava Mask White
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 130 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
130 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Mask
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Village residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 12 | 8 | 28800 | 0 | -1 | -1 | 100 | Industrial, Town, Village | Tier1, Tier2 |
| Livonia | 2 | 1 | 28800 | 600 | -1 | -1 | 100 | Industrial, Village | Tier1 |
| Sakhal | 5 | 1 | 28800 | 0 | -1 | -1 | 100 | Industrial, Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="BalaclavaMask_White">
<nominal>12</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="BalaclavaMask_White">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>600</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Village" />
<value name="Tier1" />
</type>Sakhal XML
<type name="BalaclavaMask_White">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Village" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBalaclava Mask PinkBalaclavaMask_PinkBalaclava Mask BeigeBalaclavaMask_BeigeBalaclava Mask BlueBalaclavaMask_BlueBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask BlackBalaclavaMask_BlackBalaclava Mask PigBalaclavaMask_PigDark Moto Helmet BlackDarkMotoHelmet_BlackDark Moto Helmet BlueDarkMotoHelmet_BlueDark Moto Helmet GreenDarkMotoHelmet_GreenDark Moto Helmet GreyDarkMotoHelmet_GreyDark Moto Helmet LimeDarkMotoHelmet_LimeDark Moto Helmet WhiteDarkMotoHelmet_WhiteNeed this configured across a full server?
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