Bandage Dressing
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 10 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
10 g
Inventory size
1 × 2
Absorbency
0.80000001
Quantity range
0–4
Inventory slots
MedicalBandage
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHospitals, clinics, medical tents and other medical-tagged loot points.
Usage tags
Livonia
EnabledHospitals, clinics, medical tents and other medical-tagged loot points.
Usage tags
Sakhal
EnabledHospitals, clinics, medical tents and other medical-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 40 | 30 | 14400 | 0 | -1 | -1 | 100 | Medic | — |
| Livonia | 15 | 10 | 14400 | 0 | -1 | -1 | 100 | Medic | — |
| Sakhal | 9 | 6 | 14400 | 0 | -1 | -1 | 100 | Medic | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="BandageDressing">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
</type>Livonia XML
<type name="BandageDressing">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
</type>Sakhal XML
<type name="BandageDressing">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
</type>Related DayZ items
BarrelHoles_BlueBarrel Holes GreenBarrelHoles_GreenBarrel Holes RedBarrelHoles_RedBarrel Holes YellowBarrelHoles_YellowFireplaceFireplaceFireplace Fire BarrelFireplaceFireBarrelFireplace IndoorFireplaceIndoorOven IndoorOvenIndoorDuct TapeDuctTapeSewing KitSewingKitAnti Chem InjectorAntiChemInjectorBlood Bag EmptyBloodBagEmptyBlood Test KitBloodTestKitCharcoal TabletsCharcoalTabletsChelating TabletsChelatingTabletsDisinfectant SprayDisinfectantSprayNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote