Disinfectant Spray
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 50 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
50 g
Inventory size
1 × 3
Absorbency
0
Quantity range
0–500
Inventory slots
Disinfectant
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Town residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Sakhal
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 14400 | 0 | 10 | 50 | 100 | Medic, Town, Village | — |
| Livonia | 30 | 20 | 14400 | 0 | 10 | 50 | 100 | Medic, Village | — |
| Sakhal | 17 | 12 | 14400 | 0 | 10 | 50 | 100 | Medic, Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="DisinfectantSpray">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="DisinfectantSpray">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
<usage name="Village" />
</type>Sakhal XML
<type name="DisinfectantSpray">
<nominal>17</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
<usage name="Village" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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