Battery9 V
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 10 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
10 g
Inventory size
1 × 1
Absorbency
0.80000001
Quantity range
0–50
Inventory slots
BatteryD
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Village residential and general-purpose loot points.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Village residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 100 | 80 | 14400 | 0 | 50 | 100 | 100 | Industrial, Village | — |
| Livonia | 50 | 30 | 14400 | 0 | 50 | 100 | 100 | Industrial, Village | — |
| Sakhal | 30 | 25 | 14400 | 0 | 50 | 100 | 100 | Industrial, Village | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
FNP45_MRDSOpticFlashlightFlashlightGPSReceiverGPSReceiverHeadtorch BlackHeadtorch_BlackHeadtorch GreyHeadtorch_GreyKazuar OpticKazuarOpticKobra OpticKobraOpticRVN SightsM4_T3NRDSOpticCombat SightsM68OpticMarksman Scope (Black)MK4Optic_BlackMarksman Scope (Green)MK4Optic_GreenMarksman Scope (Tan)MK4Optic_TanMegaphoneMegaphoneNVG GogglesNVGogglesPSO11 OpticPSO11OpticPSO1 OpticPSO1OpticPSO6 OpticPSO6OpticPersonal RadioPersonalRadioRangefinderRangefinderBaraka SightsReflexOpticSporting OpticSportingOpticNV-PVS4 ScopeStarlightOpticTLRLightTLRLightUniversal FlashlightUniversalLightMap-specific types.xml entries
Chernarus XML
<type name="Battery9V">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>80</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Village" />
</type>Livonia XML
<type name="Battery9V">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Village" />
</type>Sakhal XML
<type name="Battery9V">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Village" />
</type>Related DayZ items
FNP45_MRDSOpticFlashlightFlashlightGPSReceiverGPSReceiverHeadtorch BlackHeadtorch_BlackHeadtorch GreyHeadtorch_GreyKazuar OpticKazuarOpticKobra OpticKobraOpticRVN SightsM4_T3NRDSOpticCombat SightsM68OpticMarksman Scope (Black)MK4Optic_BlackMarksman Scope (Green)MK4Optic_GreenMarksman Scope (Tan)MK4Optic_TanMegaphoneMegaphoneNVG GogglesNVGogglesPSO11 OpticPSO11OpticPSO1 OpticPSO1OpticNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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