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Core itemweapons

Universal Flashlight

Weapon attachment

The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 80 g.

DayZ classname

UniversalLight Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

80 g

Inventory size

2 × 1

Absorbency

0

Inventory slots

weaponFlashlight, helmetFlashlight

Repair with

ElectronicRepairKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.

Usage tags

MilitaryPolice

Loot tiers / values

Tier2Tier3Tier4

Livonia

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

MilitaryPolice

Loot tiers / values

Tier2Tier3

Sakhal

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

MilitaryPolice

Loot tiers / values

Tier2Tier3

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus3020288000-1-1100Military, PoliceTier2, Tier3, Tier4
Livonia1582880060-1-1100Military, PoliceTier2, Tier3
Sakhal962880060-1-1100Military, PoliceTier2, Tier3

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="UniversalLight">
  <nominal>30</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>20</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <value name="Tier2" />
  <value name="Tier3" />
  <value name="Tier4" />
</type>
Livonia XML
<type name="UniversalLight">
  <nominal>15</nominal>
  <lifetime>28800</lifetime>
  <restock>60</restock>
  <min>8</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Sakhal XML
<type name="UniversalLight">
  <nominal>9</nominal>
  <lifetime>28800</lifetime>
  <restock>60</restock>
  <min>6</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <usage name="Police" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>

Related DayZ items

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Universal Flashlight DayZ Classname, Spawns & Economy Data | CustomDayZServices