Canteen
Food or drink item
The uploaded DayZ configuration defines this classname as an item that weighs 250 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
250 g
Inventory size
2 × 2
Absorbency
0
Quantity range
0–1000
Inventory slots
Belt_Left, DirectCookingA, DirectCookingB, DirectCookingC
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 10 | 14400 | 0 | 10 | 90 | 100 | Military, Hunting | — |
| Livonia | 20 | 10 | 14400 | 0 | 10 | 90 | 100 | Military | — |
| Sakhal | 13 | 8 | 14400 | 0 | 10 | 90 | 100 | Military | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
BarrelHoles_BlueBarrel Holes GreenBarrelHoles_GreenBarrel Holes RedBarrelHoles_RedBarrel Holes YellowBarrelHoles_YellowCivilian BeltCivilianBeltFireplaceFireplaceFireplace Fire BarrelFireplaceFireBarrelFireplace IndoorFireplaceIndoorHip Pack BlackHipPack_BlackHip Pack GreenHipPack_GreenHip Pack MedicalHipPack_MedicalHip Pack PartyHipPack_PartyLeather Belt BeigeLeatherBelt_BeigeLeather Belt BlackLeatherBelt_BlackLeather Belt BrownLeatherBelt_BrownLeather Belt NaturalLeatherBelt_NaturalMilitary BeltMilitaryBeltOven IndoorOvenIndoorMap-specific types.xml entries
Chernarus XML
<type name="Canteen">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>10</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Military" />
<usage name="Hunting" />
</type>Livonia XML
<type name="Canteen">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>10</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Military" />
</type>Sakhal XML
<type name="Canteen">
<nominal>13</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>10</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Military" />
</type>Related DayZ items
BarrelHoles_BlueBarrel Holes GreenBarrelHoles_GreenBarrel Holes RedBarrelHoles_RedBarrel Holes YellowBarrelHoles_YellowCivilian BeltCivilianBeltFireplaceFireplaceFireplace Fire BarrelFireplaceFireBarrelFireplace IndoorFireplaceIndoorHip Pack BlackHipPack_BlackHip Pack GreenHipPack_GreenHip Pack MedicalHipPack_MedicalHip Pack PartyHipPack_PartyLeather Belt BeigeLeatherBelt_BeigeLeather Belt BlackLeatherBelt_BlackLeather Belt BrownLeatherBelt_BrownLeather Belt NaturalLeatherBelt_NaturalNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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