Civilian Belt
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 8 configured attachment variants and weighs 20 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
20 g
Inventory size
3 × 1
Absorbency
0
Inventory slots
Hips
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 15 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 15 | 12 | 14400 | 0 | -1 | -1 | 100 | Village | Tier1, Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Belt Right
Belt Left
Map-specific types.xml entries
Chernarus XML
<type name="CivilianBelt">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="CivilianBelt">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="CivilianBelt">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
LeatherKnifeSheathNylon Knife SheathNylonKnifeSheathPlate Carrier HolsterPlateCarrierHolsterPlate Carrier Holster BlackPlateCarrierHolster_BlackPlate Carrier Holster CamoPlateCarrierHolster_CamoPlate Carrier Holster GreenPlateCarrierHolster_GreenPlate Carrier Holster WinterPlateCarrierHolster_WinterCanteenCanteenDuct TapeDuctTapeSewing KitSewingKitBalaclava3 Holes BlueBalaclava3Holes_BlueBlouse BlueBlouse_BlueBlouse GreenBlouse_GreenBlouse VioletBlouse_VioletBlouse WhiteBlouse_WhiteBomber Jacket GreyBomberJacket_GreyNeed this configured across a full server?
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