Car Battery
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 10 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
10 kg
Inventory size
3 × 3
Absorbency
0.1
Quantity range
0–50
Inventory slots
CarBattery, LargeBattery
Repair with
ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 40 | 28800 | 360 | 20 | 100 | 100 | Industrial | — |
| Livonia | 40 | 20 | 28800 | 360 | 20 | 100 | 100 | Industrial | — |
| Sakhal | 23 | 18 | 28800 | 360 | 100 | 100 | 100 | Industrial | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Metal Wire
Compatible weapons
BaseRadioBattery ChargerBatteryChargerCivilian SedanCivilianSedanCivilian Sedan BlackCivilianSedan_BlackCivilian Sedan WineCivilianSedan_WineHatchback 02Hatchback_02Hatchback 02 BlackHatchback_02_BlackHatchback 02 BlueHatchback_02_BlueOffroad HatchbackOffroadHatchbackOffroad Hatchback BlueOffroadHatchback_BlueOffroad Hatchback WhiteOffroadHatchback_WhiteOffroad 02Offroad_02Sedan 02Sedan_02Sedan 02 GreySedan_02_GreySedan 02 RedSedan_02_RedChernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="CarBattery">
<nominal>60</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>40</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Livonia XML
<type name="CarBattery">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>20</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="CarBattery">
<nominal>23</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>18</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Related DayZ items
MetalWireBase RadioBaseRadioBattery ChargerBatteryChargerCivilian SedanCivilianSedanCivilian Sedan BlackCivilianSedan_BlackCivilian Sedan WineCivilianSedan_WineHatchback 02Hatchback_02Hatchback 02 BlackHatchback_02_BlackHatchback 02 BlueHatchback_02_BlueOffroad HatchbackOffroadHatchbackOffroad Hatchback BlueOffroadHatchback_BlueOffroad Hatchback WhiteOffroadHatchback_WhiteOffroad 02Offroad_02Sedan 02Sedan_02Sedan 02 GreySedan_02_GreySedan 02 RedSedan_02_RedNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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