Metal Wire
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 170 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
170 g
Inventory size
2 × 3
Absorbency
0
Inventory slots
MetalWire, Material_MetalWire, Material_FPole_MetalWire
Repair with
DuctTape, ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 70 | 50 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Livonia | 40 | 30 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Sakhal | 28 | 20 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | Tier1, Tier2 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="MetalWire">
<nominal>70</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Livonia XML
<type name="MetalWire">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Sakhal XML
<type name="MetalWire">
<nominal>28</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
CarBatteryFenceFenceTerritory FlagTerritoryFlagTruck BatteryTruckBatteryDuct TapeDuctTapeElectronic Repair KitElectronicRepairKitBurlap SackBurlapSackHacksawHacksawHand SawHandSawPickaxePickaxeRopeRopeShovelShovelSickleSickleHeadtorch BlackHeadtorch_BlackHeadtorch GreyHeadtorch_GreyWood AxeWoodAxeNeed this configured across a full server?
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