Dirt Bike Helmet Mouthguard
Clothing item
The uploaded DayZ configuration defines this classname as an item that weighs 1 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1 kg
Inventory size
3 × 1
Absorbency
0
Inventory slots
DBHelmetMouth
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 15 | 10 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | Tier1, Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="DirtBikeHelmet_Mouthguard">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="DirtBikeHelmet_Mouthguard">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="DirtBikeHelmet_Mouthguard">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DirtBikeHelmet_BlackDirt Bike Helmet BlueDirtBikeHelmet_BlueDirt Bike Helmet ChernarusDirtBikeHelmet_ChernarusDirt Bike Helmet GreenDirtBikeHelmet_GreenDirt Bike Helmet KhakiDirtBikeHelmet_KhakiDirt Bike Helmet PoliceDirtBikeHelmet_PoliceDirt Bike Helmet RedDirtBikeHelmet_RedDirt Bike Helmet VisorDirtBikeHelmet_VisorBalaclava3 Holes BlueBalaclava3Holes_BlueBlouse BlueBlouse_BlueBlouse GreenBlouse_GreenBlouse VioletBlouse_VioletNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote