LAR
Battle rifle
A rare .308 WIN select-fire rifle with strong stopping power and western optic support.
The LAR is a late-game battle rifle that trades magazine capacity and availability for heavy .308 performance. Its central-economy tags vary by map, so the per-map section below is the source of truth for your supplied files.
DayZ classname
FALAmmunition: .308 WIN Rounds
Fire modes: Semi-automatic, Full-automatic
DayZ Wiki: LARGame configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3.70 kg
Inventory size
8 × 3
Chamber size
1
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledSearch the permanent contaminated zones at Rify and Pavlovo Military Base. Full NBC protection and a working gas mask/filter are required in normal play.
Usage tags
Livonia
EnabledSearch the permanent contaminated zones at Radunin and Lukow Airfield. Full NBC protection and a working gas mask/filter are required in normal play.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 2 | 1 | 28800 | 0 | 30 | 80 | 100 | ContaminatedArea | — |
| Livonia | 2 | 1 | 28800 | 3600 | 30 | 80 | 100 | ContaminatedArea | — |
| Sakhal | 0 | 0 | 28800 | 3600 | 30 | 80 | 100 | Military | Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Magazines
Optics
ACOGOpticATOG 6×48 ScopeACOGOptic_6xCombat SightsM68OpticBaraka SightsReflexOpticMarksman Scope (Black)MK4Optic_BlackNV-PVS4 ScopeStarlightOpticBackup Iron SightsBUISOpticM4-A1 Carry Handle SightsM4_CarryHandleOpticRVN SightsM4_T3NRDSOpticMarksman Scope (Green)MK4Optic_GreenMarksman Scope (Tan)MK4Optic_TanRifle wraps
Suppressor Impro
Chernarus
May spawn withattachments group · 1.00 chance
attachments group · 0.20 chance
attachments group · 0.10 chance
Livonia
May spawn withattachments group · 1.00 chance
attachments group · 0.20 chance
attachments group · 0.10 chance
Sakhal
May spawn withattachments group · 1.00 chance
attachments group · 0.20 chance
attachments group · 0.10 chance
Map-specific types.xml entries
Chernarus XML
<type name="FAL">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="ContaminatedArea" />
</type>Livonia XML
<type name="FAL">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="ContaminatedArea" />
</type>Sakhal XML
<type name="FAL">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier4" />
</type>Related DayZ items
Ammo_308Win308 Win TracerAmmo_308WinTracer20rd LAR MagazineMag_FAL_20RndATOG 4×32 ScopeACOGOpticATOG 6×48 ScopeACOGOptic_6xCombat SightsM68OpticBaraka SightsReflexOpticMarksman Scope (Black)MK4Optic_BlackNV-PVS4 ScopeStarlightOpticBackup Iron SightsBUISOpticM4-A1 Carry Handle SightsM4_CarryHandleOpticRVN SightsM4_T3NRDSOpticMarksman Scope (Green)MK4Optic_GreenMarksman Scope (Tan)MK4Optic_TanFal Folding BttstckFal_FoldingBttstckFal Oe BttstckFal_OeBttstckNeed this configured across a full server?
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