Hunting Knife
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 200 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
200 g
Inventory size
1 × 3
Absorbency
0
Inventory slots
Knife
Repair with
Whetstone
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Livonia
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
EnabledHunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier1, Tier2, Unique loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 50 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Livonia | 25 | 20 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Sakhal | 10 | 7 | 14400 | 0 | -1 | -1 | 100 | Hunting | Tier1, Tier2, Unique |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
LeatherKnifeSheathMilitary Boots BeigeMilitaryBoots_BeigeMilitary Boots BlackMilitaryBoots_BlackMilitary Boots BluerockMilitaryBoots_BluerockMilitary Boots BrownMilitaryBoots_BrownMilitary Boots RedpunkMilitaryBoots_RedpunkNylon Knife SheathNylonKnifeSheathRope BeltRopeBeltTraditional Boots BeigeTraditionalBoots_BeigeTraditional Boots Dark BrownTraditionalBoots_DarkBrownMap-specific types.xml entries
Chernarus XML
<type name="HuntingKnife">
<nominal>60</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Hunting" />
</type>Livonia XML
<type name="HuntingKnife">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="HuntingKnife">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Hunting" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Unique" />
</type>Related DayZ items
LeatherKnifeSheathMilitary Boots BeigeMilitaryBoots_BeigeMilitary Boots BlackMilitaryBoots_BlackMilitary Boots BluerockMilitaryBoots_BluerockMilitary Boots BrownMilitaryBoots_BrownMilitary Boots RedpunkMilitaryBoots_RedpunkNylon Knife SheathNylonKnifeSheathRope BeltRopeBeltTraditional Boots BeigeTraditionalBoots_BeigeTraditional Boots Dark BrownTraditionalBoots_DarkBrownWhetstoneWhetstoneDuct TapeDuctTapeLarge Gas CanisterLargeGasCanisterMedium Gas CanisterMediumGasCanisterPortable Gas StovePortableGasStoveSewing KitSewingKitNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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