Military Boots Bluerock
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 7 configured attachment variants and weighs 1.10 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.10 kg
Inventory size
4 × 4
Absorbency
0
Inventory slots
Feet
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points.
Usage tags
Livonia
EnabledTown residential and general-purpose loot points.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Town | — |
| Livonia | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Town | — |
| Sakhal | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Town | Tier2, Tier3, Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="MilitaryBoots_Bluerock">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
</type>Livonia XML
<type name="MilitaryBoots_Bluerock">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
</type>Sakhal XML
<type name="MilitaryBoots_Bluerock">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Related DayZ items
AK_BayonetCombat KnifeCombatKnifeFange KnifeFangeKnifeHunting KnifeHuntingKnifeKitchen KnifeKitchenKnifeM4-A1 BayonetM9A1_BayonetSteak KnifeSteakKnifeLeather Sewing KitLeatherSewingKitMilitary Boots RedpunkMilitaryBoots_RedpunkBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava3 Holes BlueBalaclava3Holes_BlueBalaclava Mask GreenBalaclavaMask_GreenBandana BlackpatternBandana_BlackpatternBandana CamopatternBandana_CamopatternBandana GreenpatternBandana_GreenpatternBomber Jacket BlackBomberJacket_BlackNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote