NBCGloves Gray
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 454 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
454 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier4 loot value tag.
Usage tags
Loot tiers / values
Livonia
EnabledLook in underground or bunker-tagged loot areas for this map.
Usage tags
Sakhal
EnabledThe Special usage tag points to mission-defined special loot sources rather than ordinary town or military building tiers.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 2 | 1 | 14400 | 0 | -1 | -1 | 100 | Military | Tier4 |
| Livonia | 2 | 1 | 14400 | 3600 | -1 | -1 | 100 | Underground | — |
| Sakhal | 6 | 3 | 14400 | 3600 | -1 | -1 | 100 | Special | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="NBCGlovesGray">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<value name="Tier4" />
</type>Livonia XML
<type name="NBCGlovesGray">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Underground" />
</type>Sakhal XML
<type name="NBCGlovesGray">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>3600</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Special" />
</type>Related DayZ items
DuctTapeTire Repair KitTireRepairKitMich2001 HelmetMich2001HelmetBalaclava Mask PigBalaclavaMask_PigGP5 Gas MaskGP5GasMaskNBCBoots GrayNBCBootsGrayNBCHood GrayNBCHoodGrayNBCJacket GrayNBCJacketGrayNBCPants GrayNBCPantsGrayTactical Shirt BlackTacticalShirt_BlackAmmo Box 556x45 Tracer 20 RndAmmoBox_556x45Tracer_20RndGas MaskGasMaskMilitary Beret NZMilitaryBeret_NZMilitary Beret UNMilitaryBeret_UNNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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