Pickaxe
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 2.50 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.50 kg
Inventory size
3 × 6
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
Whetstone
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 13 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | Tier2, Tier3, Tier4 |
| Livonia | 20 | 12 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Sakhal | 12 | 9 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="Pickaxe">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>13</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Pickaxe">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Sakhal XML
<type name="Pickaxe">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>9</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote