Pilot Jacket Yellow
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 2.70 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.70 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Sakhal
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Village | Tier2, Tier3 |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier2, Tier3 |
| Sakhal | 8 | 6 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
Map-specific types.xml entries
Chernarus XML
<type name="PilotJacket_Yellow">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="PilotJacket_Yellow">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Sakhal XML
<type name="PilotJacket_Yellow">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Related DayZ items
DuctTapeLeather Sewing KitLeatherSewingKitBalaclava Mask GreenBalaclavaMask_GreenChest HolsterChestHolsterPilot Jacket BlackPilotJacket_BlackPilot Jacket BrownPilotJacket_BrownBalaclava3 Holes GreenBalaclava3Holes_GreenBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava3 Holes BlueBalaclava3Holes_BlueBalaclava Mask BeigeBalaclavaMask_BeigeBalaclava Mask BlueBalaclavaMask_BlueBalaclava Mask PigBalaclavaMask_PigBandana BlackpatternBandana_BlackpatternNeed this configured across a full server?
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