Plastic Explosive
explosives item
The uploaded DayZ configuration defines this classname as an item that supports 2 configured attachment variants and weighs 400 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
400 g
Inventory size
3 × 2
Absorbency
0.5
Inventory slots
IEDExplosiveA, IEDExplosiveB
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. The supplied economy limits this entry to Unique loot value tag.
Usage tags
Loot tiers / values
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. The supplied economy limits this entry to Unique loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. The supplied economy limits this entry to Tier4 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 5 | 2 | 432000 | 0 | -1 | -1 | 100 | Industrial | Unique |
| Livonia | 4 | 1 | 432000 | 0 | -1 | -1 | 100 | Industrial | Unique |
| Sakhal | 4 | 1 | 432000 | 0 | -1 | -1 | 100 | Industrial | Tier4 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Trigger Remote Detonator Receiver
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Plastic_Explosive">
<nominal>5</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="explosives" />
<usage name="Industrial" />
<value name="Unique" />
</type>Livonia XML
<type name="Plastic_Explosive">
<nominal>4</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="explosives" />
<usage name="Industrial" />
<value name="Unique" />
</type>Sakhal XML
<type name="Plastic_Explosive">
<nominal>4</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="explosives" />
<usage name="Industrial" />
<value name="Tier4" />
</type>Related DayZ items
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