Back to item lookup
Core itemexplosives

Plastic Explosive

explosives item

The uploaded DayZ configuration defines this classname as an item that supports 2 configured attachment variants and weighs 400 g.

DayZ classname

Plastic_Explosive Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

400 g

Inventory size

3 × 2

Absorbency

0.5

Inventory slots

IEDExplosiveA, IEDExplosiveB

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Factories, workshops, sheds and industrial-tagged buildings. The supplied economy limits this entry to Unique loot value tag.

Usage tags

Industrial

Loot tiers / values

Unique

Livonia

Enabled

Factories, workshops, sheds and industrial-tagged buildings. The supplied economy limits this entry to Unique loot value tag.

Usage tags

Industrial

Loot tiers / values

Unique

Sakhal

Enabled

Factories, workshops, sheds and industrial-tagged buildings. The supplied economy limits this entry to Tier4 loot value tag.

Usage tags

Industrial

Loot tiers / values

Tier4

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus524320000-1-1100IndustrialUnique
Livonia414320000-1-1100IndustrialUnique
Sakhal414320000-1-1100IndustrialTier4

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Plastic_Explosive">
  <nominal>5</nominal>
  <lifetime>432000</lifetime>
  <restock>0</restock>
  <min>2</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="explosives" />
  <usage name="Industrial" />
  <value name="Unique" />
</type>
Livonia XML
<type name="Plastic_Explosive">
  <nominal>4</nominal>
  <lifetime>432000</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="explosives" />
  <usage name="Industrial" />
  <value name="Unique" />
</type>
Sakhal XML
<type name="Plastic_Explosive">
  <nominal>4</nominal>
  <lifetime>432000</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="explosives" />
  <usage name="Industrial" />
  <value name="Tier4" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Plastic Explosive DayZ Classname, Spawns & Economy Data | CustomDayZServices