Back to item lookup
Core itemtools

Screwdriver

Tool or equipment item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 150 g.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

150 g

Inventory size

1 × 3

Absorbency

0

Repair with

Whetstone

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.

Usage tags

IndustrialFarmVillage

Livonia

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.

Usage tags

IndustrialFarmVillage

Sakhal

Enabled

Factories, workshops, sheds and industrial-tagged buildings.

Usage tags

Industrial

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus5030144000-1-1100Industrial, Farm, Village
Livonia4020144000-1-1100Industrial, Farm, Village
Sakhal5550144000-1-1100Industrial

Map-specific types.xml entries

Chernarus XML
<type name="Screwdriver">
  <nominal>50</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>30</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
  <usage name="Village" />
</type>
Livonia XML
<type name="Screwdriver">
  <nominal>40</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>20</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
  <usage name="Village" />
</type>
Sakhal XML
<type name="Screwdriver">
  <nominal>55</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>50</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Screwdriver DayZ Classname, Spawns & Economy Data | CustomDayZServices