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Core itemweapons

Kolt 1911

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 1 configured ammunition type, accepts 1 magazine variant, supports 3 configured attachment variants and weighs 1.11 kg.

DayZ classname

Colt1911

Ammunition: .45 ACP Rounds

Fire modes: Semi-automatic

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Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

1.11 kg

Inventory size

3 × 2

Chamber size

1

Absorbency

0

Inventory slots

Pistol

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.

Usage tags

Military

Loot tiers / values

Tier1Tier2Tier3

Livonia

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1 loot value tag.

Usage tags

Military

Loot tiers / values

Tier1

Sakhal

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

Military

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus26221440003080100MilitaryTier1, Tier2, Tier3
Livonia35261440003080100MilitaryTier1
Sakhal34281440003080100MilitaryTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Chernarus

May spawn with

attachments group · 0.05 chance

attachments group · 0.30 chance

Livonia

May spawn with

attachments group · 0.05 chance

attachments group · 0.30 chance

Sakhal

May spawn with

attachments group · 0.05 chance

attachments group · 0.30 chance

Map-specific types.xml entries

Chernarus XML
<type name="Colt1911">
  <nominal>26</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>22</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <value name="Tier1" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Livonia XML
<type name="Colt1911">
  <nominal>35</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>26</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <value name="Tier1" />
</type>
Sakhal XML
<type name="Colt1911">
  <nominal>34</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>28</min>
  <quantmin>30</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

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Kolt 1911 DayZ Classname, Spawns & Economy Data | CustomDayZServices