Back to item lookup
Core itemweapons

7rd Kolt 1911 Magazine

Weapon magazine

The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 7 and weighs 68 g.

DayZ classname

Mag_1911_7Rnd Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

68 g

Inventory size

1 × 2

Capacity / stack

7

Absorbency

0

Quantity range

0–1

Inventory slots

magazine, magazine2, magazine3

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.

Usage tags

Military

Loot tiers / values

Tier1Tier2Tier3

Livonia

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1 loot value tag.

Usage tags

Military

Loot tiers / values

Tier1

Sakhal

Enabled

Military-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

Military

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus282414400020100100MilitaryTier1, Tier2, Tier3
Livonia403214400020100100MilitaryTier1
Sakhal403214400020100100MilitaryTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Mag_1911_7Rnd">
  <nominal>28</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>24</min>
  <quantmin>20</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <value name="Tier1" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Livonia XML
<type name="Mag_1911_7Rnd">
  <nominal>40</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>32</min>
  <quantmin>20</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <value name="Tier1" />
</type>
Sakhal XML
<type name="Mag_1911_7Rnd">
  <nominal>40</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>32</min>
  <quantmin>20</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Military" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
7rd Kolt 1911 Magazine DayZ Classname, Spawns & Economy Data | CustomDayZServices