Filtering Bottle
Tool or equipment item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 7200 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 7200 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 1 | 0 | 7200 | 1800 | -1 | -1 | 100 | Medic | Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="FilteringBottle">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Livonia XML
<type name="FilteringBottle">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Sakhal XML
<type name="FilteringBottle">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Medic" />
<value name="Tier3" />
</type>Related DayZ items
ChelatingTabletsAnti Chem InjectorAntiChemInjectorBandage DressingBandageDressingBlood Bag EmptyBloodBagEmptyBlood Test KitBloodTestKitCharcoal TabletsCharcoalTabletsDisinfectant SprayDisinfectantSprayEpinephrine Auto-InjectorEpinephrineIodine TinctureIodineTinctureMorphine Auto-InjectorMorphineCodeine PillsPainkillerTabletsPersonal RadioPersonalRadioNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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