Back to item lookup
Core itemtools

Fish Net Trap

Tool or equipment item

The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 570 g.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

570 g

Inventory size

3 × 2

Absorbency

0

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Livonia

Disabled

Present in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.

Sakhal

Disabled

The supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus00288000-1-1100
Livonia00288000-1-1100
Sakhal01288000-1-1100

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Trap Bait 1

Map-specific types.xml entries

Chernarus XML
<type name="FishNetTrap">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
  <category name="tools" />
</type>
Livonia XML
<type name="FishNetTrap">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>0</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
  <category name="tools" />
</type>
Sakhal XML
<type name="FishNetTrap">
  <nominal>0</nominal>
  <lifetime>28800</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Fish Net Trap DayZ Classname, Spawns & Economy Data | CustomDayZServices