Flaregun
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 4 configured ammunition types and weighs 400 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
400 g
Inventory size
2 × 2
Chamber size
1
Absorbency
0
Inventory slots
Pistol
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Military, Police, Medic, Firefighter, Coast | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Military, Police, Medic, Firefighter, Coast | — |
| Sakhal | 0 | 0 | 14400 | 0 | 30 | 80 | 100 | Medic, Coast | Tier1, Tier2 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="Flaregun">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Firefighter" />
<usage name="Coast" />
</type>Livonia XML
<type name="Flaregun">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Police" />
<usage name="Medic" />
<usage name="Firefighter" />
<usage name="Coast" />
</type>Sakhal XML
<type name="Flaregun">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Medic" />
<usage name="Coast" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
Ammo_FlareFlare RedAmmo_FlareRedFlare GreenAmmo_FlareGreenFlare BlueAmmo_FlareBlueChest HolsterChestHolsterPlate Carrier HolsterPlateCarrierHolsterPlate Carrier Holster BlackPlateCarrierHolster_BlackPlate Carrier Holster CamoPlateCarrierHolster_CamoPlate Carrier Holster GreenPlateCarrierHolster_GreenPlate Carrier Holster WinterPlateCarrierHolster_WinterGun Cleaning KitWeaponCleaningKitATOG 6×48 ScopeACOGOptic_6xBalaclava Mask PigBalaclavaMask_PigCZ61CZ61CZ61 20 RndMag_CZ61_20RndPersonal RadioPersonalRadioNeed this configured across a full server?
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