15rd CR-75 Magazine
Weapon magazine
The uploaded DayZ configuration defines this classname as an item that has a configured capacity of 15 and weighs 131 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
131 g
Inventory size
1 × 2
Capacity / stack
15
Absorbency
0
Quantity range
0–1
Inventory slots
magazine, magazine2, magazine3
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 40 | 28800 | 0 | 10 | 100 | 100 | Police, Village | Tier1, Tier2, Tier3 |
| Livonia | 0 | 0 | 28800 | 0 | 10 | 100 | 100 | Police, Village | Tier1, Tier2 |
| Sakhal | 15 | 10 | 28800 | 0 | 10 | 100 | 100 | Police | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Mag_CZ75_15Rnd">
<nominal>60</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="Mag_CZ75_15Rnd">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Sakhal XML
<type name="Mag_CZ75_15Rnd">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
</type>Related DayZ items
CZ75Gun Cleaning KitWeaponCleaningKitCZ527 5rndMag_CZ527_5rndMKII 10 RndMag_MKII_10RndRuger1022 30 RndMag_Ruger1022_30RndSSG82 5rndMag_SSG82_5rndCZ61 20 RndMag_CZ61_20Rnd8rd IJ-70 MagazineMag_IJ70_8RndP1 8 RndMag_P1_8RndPM73 15 RndMag_PM73_15RndPM73 25 RndMag_PM73_25RndRuger1022 15 RndMag_Ruger1022_15RndScout 5 RndMag_Scout_5RndNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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