Back to item lookup
Core itemclothes

Sweater Red

Clothing item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 1.32 kg.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

1.32 kg

Inventory size

3 × 2

Absorbency

0

Inventory slots

Body

Repair with

DuctTape, SewingKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

TownVillage

Loot tiers / values

Tier1Tier2

Livonia

Enabled

Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

Village

Loot tiers / values

Tier1Tier2

Sakhal

Enabled

Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

Village

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus3025144000-1-1100Town, VillageTier1, Tier2
Livonia31144000-1-1100VillageTier1, Tier2
Sakhal129144000-1-1100VillageTier1, Tier2

Map-specific types.xml entries

Chernarus XML
<type name="Sweater_Red">
  <nominal>30</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>25</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Town" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>
Livonia XML
<type name="Sweater_Red">
  <nominal>3</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>1</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>
Sakhal XML
<type name="Sweater_Red">
  <nominal>12</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>9</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Sweater Red DayZ Classname, Spawns & Economy Data | CustomDayZServices