Wool Gloves Tan
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 130 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
130 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledVillage residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 7 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Livonia | 15 | 10 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 9 | 6 | 14400 | 0 | -1 | -1 | 100 | Village | Tier1, Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="WoolGloves_Tan">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Livonia XML
<type name="WoolGloves_Tan">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="WoolGloves_Tan">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBalaclava3 Holes BlueBalaclava3Holes_BlueBlouse BlueBlouse_BlueBlouse GreenBlouse_GreenBlouse VioletBlouse_VioletBlouse WhiteBlouse_WhiteBomber Jacket GreyBomberJacket_GreyBomber Jacket Sky BlueBomberJacket_SkyBlueBreeches BlackcheckBreeches_BlackcheckBreeches BlueBreeches_BlueBreeches BrowncheckBreeches_BrowncheckCivilian BeltCivilianBeltCowboy Hat blackCowboyHat_blackNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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