Truck Battery
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 18 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
18 kg
Inventory size
5 × 3
Absorbency
0
Quantity range
0–50
Inventory slots
TruckBattery, LargeBattery
Repair with
ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 10 | 28800 | 360 | 20 | 100 | 100 | Industrial | — |
| Livonia | 20 | 10 | 28800 | 360 | 20 | 100 | 100 | Industrial | — |
| Sakhal | 13 | 8 | 28800 | 360 | 100 | 100 | 100 | Industrial | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Metal Wire
Compatible weapons
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="TruckBattery">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Livonia XML
<type name="TruckBattery">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="TruckBattery">
<nominal>13</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>8</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
</type>Related DayZ items
MetalWireBattery ChargerBatteryChargerTruck 01 CoveredTruck_01_CoveredTruck 01 Covered BlueTruck_01_Covered_BlueTruck 01 Covered OrangeTruck_01_Covered_OrangeElectronic Repair KitElectronicRepairKitAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedBarbed WireBarbedWireBarrel BlueBarrel_BlueBarrel GreenBarrel_GreenBarrel RedBarrel_RedBarrel YellowBarrel_YellowBattery9 VBattery9VBlowtorchBlowtorchNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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